翻訳と辞書
Words near each other
・ Pogorzel
・ Pogorzel Mała
・ Pogorzel Wielka
・ Pogorzel, Gmina Celestynów
・ Pogorzel, Gmina Osieck
・ Pogorzel, Mińsk County
・ Pogorzel, Mława County
・ Pogorzel, Sokołów County
・ Pogorzel, Warmian-Masurian Voivodeship
・ Pogorzela
・ Pogorzela, Opole Voivodeship
・ Pogorzelce
・ Pogorzele
・ Pogo Au Go-Go
・ Pogo cello
Pogo Joe
・ Pogo mine
・ Pogo Mobile and nVoy
・ Pogo oscillation
・ Pogo pin
・ Pogo Pops
・ Pogo stick
・ Pogo, Alabama
・ Pogo, Ivory Coast
・ Pogo, Mali
・ Pogo.com
・ Pogoana River
・ Pogoanele
・ Pogobie Tylne
・ Pogobie Średnie


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Pogo Joe : ウィキペディア英語版
Pogo Joe

''Pogo Joe'' is a computer game for the Commodore 64 and Atari 400/800, written by William F. Denman, Jr. and Oliver Steele. Michael Haire did the artwork, and Steven Baumrucker wrote the sound and music subroutines, designed and named the levels, and wrote the music. It was published by Screenplay in 1983.
==Summary==
''Pogo Joe'' is a ''Q
*Bert
'' clone with several extra features. The player takes the role of the eponymous Pogo Joe, a boy on a pogo stick. The game takes place over 65 different levels, each consisting of a different arrangement of barrels. To complete a level, Pogo Joe must jump on every barrel.
To make Pogo Joe's job harder, several enemies inhabit the levels. They first start out as spherical "eggs" of different colours. Colliding with these "eggs" kills the enemy within them, but if left alone for a few seconds, the "eggs" hatch into different sorts of enemies, contact with which is fatal to Pogo Joe.
The tops of the barrels have different colours depending on their status or functionality:
; White : The default state.
; Red : The barrel has been jumped on.
; Cyan : The barrel has been jumped on twice (required on some levels).
; Purple : The barrel has been jumped on three times (required on some levels).
; Green : A "smart bomb" barrel. Jumping on this kills every enemy on screen, and reverts the barrel to white.
; Black : A teleport. Moves Pogo Joe instantly to another black-topped barrel.
On later levels, some enemies change red barrels back to white when jumping on them.
On some levels, the barrels appear with just their tops, without the body beneath it. Jumping off a barrel makes it disappear, becoming inaccessible for Pogo Joe. Once Pogo Joe becomes trapped and cannot jump anywhere any more, the game advances to the next level. Pogo Joe receives "Shadow Bonus" points if few enough barrels are left on the level. Also, on some levels, the barrels initially appear as invisible, and the player has to guess where the barrels are so Pogo Joe can jump on them.
This was one of the first software projects that used a "team" approach, with game designers, programmers, musicians, and artists coming together to make the software work. Today this is the norm, but in 1983 this was a novelty.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Pogo Joe」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.